![]() XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.xĮditor: Reduced impact of Shader Graph package on performance of domain reloads by making node class cache populate on-demand. Universal RP: URP TAA implementation leaks accumulation buffers when entering the Play Mode Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Controls: Inspector override marker UI is not updated after "Apply All" Texture: Crash on Sprite::Transfer when building the project Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed MacOS: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on - when pressing/searching in Help ![]() MacOS: Crash on objc_msgSend when the Editor UI gets redrawn ![]() ![]() DirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak ![]()
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